Yuan-Ti

'Yuan-Ti are an ancient race of humanoid-serpent hybrids native to the Great Green Barrier. Yuan-Ti possess snakelike tails with human torsos and have a deep hatred of non-Yuan-Ti, especially the Tabaxi. Malicious, cunning and dangerous few dare to mingle with the Yuan-Ti.'

Yuan-Ti in Sumondia
The Yuan-Ti are one of the few races native to Sumondia. They are native to the Great Green Barrier and have fought viciously with the Tabaxi, akin to Zangoose and Seviper. The vast majority of yuan-ti only desire to remain in the jungle and further extend their settlement, which tend to be huge burrows made partly of twigs and branches at the base of trees. The few yuan-ti that do leave their communities do so to try and prove their power as trainers and end up making extremely dedicated and aggressive trainers.

Very few yuan-ti exist outside of the Great Green Barrier, but due to their love of water and swimming / hunting in the rivers of the jungle mean that some small communities of yuan-ti have been set up in the mangrove swamps of The Islands. Other than that, they are very uncommon in Sumondia.

Yuan-Ti Features
• Ability Score Increase. Your Charisma score increases by 2, and your Intelligence score increases by 1.

• Age. Yuan-Ti have lifespans equivalent to humans.

• Alignment. Yuan-Ti tend toward evil alignments, most are devoid of emotion and see others as tools to manipulate. They care little for law or chaos and are typically neutral evil.

• Size. Despite Yuan-Ti being long due to their muscular tails, in standing height they match humans in average size and weight. Your size is Medium.

• Speed. Your base walking speed is 30 feet.

• Swim. You have a swimming speed of 30 feet.

• Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

• Poison Immunity. You have advantage on saving throws against poison, you have resistance against poison damage, and your Pokémon have double the chance to recover from poison on their own.

• Enchanter. Once per long rest you can hypnotise an individual to carry out a task. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. The target must make a DC13 Wisdom Saving Throw, or be charmed.

• Poison Affinity. Every Poison type Pokémon you catch will start with a Loyalty of Content.

• Languages. You can speak, read, and write Common, Abyssal, and Draconic.