Genasi

'Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals. The personification of where Sumondia touches the Elemental Plane of Air, Earth, Fire or Water.'

Genasi in Sumondia
The Genasi of Sumondia have a complicated past. They were amongst the First Settlers of Sumondia, it is generally considered that they used their affinity with nature to aid the traverse through the impassable mountains that the First Settlers were navigating. Upon settling and establishing Frostpeak City a tension began to grow between the plane-touched races, such as the Genasi, the Aasimar and the Tieflings, and the rest of the First Settlers. The plane-touched races were blamed for the problems in Frostpeak City and were exiled and forced to wander down into the desert and into The Frontierlands.

Almost all the settlements in The Frontierlands were established by the genasi as The Exiles travelled through Sumondia. Many genasi still find themselves living in The Frontierlands and by the cliffs on the edge of the desert there; they generally prefer to be one with nature and only the minority settle in the large towns and cities of Sumondia. However genasi have settled throughout all of Sumondia, including on The Islands, where many Water Genasi can be found, despite there being fewer of them, compared to the other subraces.

Due to the painful history, few genasi can be found in The Newlands nor The Highlands and many denounce its existence in Sumondia, stating that Sumondia truly is the land from the desert at the foot of the cliffs to the sea. The land that they founded, tamed and cultivated. However pockets of Air Genasi can be found there, where they find themselves being drawn back up the cliffs into The Highlands and outside of Gustwood City where the strong, bracing winds and unending horizons feel more like home to them.

Genasi Features
• Ability Score Increase. Your Constitution score increases by 2.

• Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

• Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.

• Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

• Speed. Your base walking speed is 30 feet.

• Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Air Genasi
You are descended from the plane of air. As changeable as the weather, your moods may shift from calm to wild and violent with little warning, but these storms rarely last long.

Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.

• Ability Score Increase. Your Dexterity score increases by 1.

• Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.

• Winds of Change. Once per long rest you can summon a gust of wind that travels 60-foot in a straight line from yourself. This wind can disperse any gas/vapour and extinguish unprotected flames. If a creature in the path of the gust they must succeed a DC12 Strength saving throw or be pushed 10 feet back.

• Mingle with the Wind. Once per long rest you can call up on the winds to lift a willing target within 60 feet, 20 feet into the air for up to 10 minutes. The target cannot move left or right without pulling or pushing on a fixed object, but can use their movement to ascend / descend.

Earth Genasi
As an earth genasi, you can have a cruel and greedy streak, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.

Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.

• Ability Score Increase. Your Strength score increases by 1.

• Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.

• Friend of the Earth. Choose either Grass, Rock or Ground type upon character creation, every Pokémon you catch of that type will start with a Loyalty of Content.

• Groundskeeper. You have the strength to mold earth easily. You are able to excavate and move earth that will fit into a 5-foot cube. As an action you can either cause a 5-foot cube to become difficult terrain, or transform difficult terrain into normal terrain.

• Merge with Stone. Once per long rest, you are able to subsume yourself into the rocks / ground around you. Over the course of an hour, yourself and any Ground, Rock, Grass or Steel Pokémon you choose within 30 feet of you has a +10 bonus to Dexterity (Stealth) checks and leaves behind no tracks or other traces of its passage.

Fire Genasi
As a fire genasi, you can have a volatile mood and keen mind. You tend toward impatience and making snap judgments. Rather than hide your distinctive appearance, you exult in it.

Nearly all fire genasi are feverishly hot as if burning inside, an impression reinforced by flaming red, coal- black, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone.

• Ability Score Increase. Your Intelligence score increases by 1.

• Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.

• Fire Resistance. You can command any hostile (wild) Fire type to stop their attack.

• Fire Affinity. Every Fire type Pokémon you catch will start with a Loyalty of Content.

• Heat Resistance. You have resistance to fire damage. In addition, you can safely touch items or Pokémon that are up to 1000 °C.

• Reach to the Blaze. You are able to generate fire at will. You can use this to start a bonfire, use as a torch, or any option of your choosing. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Water Genasi
The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish.

Most water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.

• Ability Score Increase. Your Wisdom score increases by 1.

• Cold Resistance. You're ability do dive deep below the waves mean you are resistant to cold temperatures.

• Amphibious. You can breathe air and water.

• Swim. You have a swimming speed of 30 feet.

• Tranquility of the Sea. You can command any hostile (wild) Water type to stop their attack.

• Call to the Wave. You are able to shape water at will. You can change the shape, colour and state of water that can fit into a 5-foot cube. Alternatively, once per long rest you can cause rain to fall in a 30-foot cube within 30 feet of you.

Notable Genasi
Voltina

Zemlja

Myra